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HTK Airsoft Rules

1. HTK AIRSOFT RELEASE AND WAIVER OF LIABILITY, ASSUMPTION OF RISK AND INDEMNITY AGREEMENT, MUST BE SIGNED PRIOR TO PLAY.


2. ALL AIRSOFT GUNS MUST BE TRANSPORTED IN A GUN CASE OR BAG WHEN ENTERING AND EXITING THE BUILDING.

3. 10-12 YEAR OLDS MUST HAVE A PARENT PRESENT WHILE PLAYING.

4. 6MM AIRSOFT GUNS ONLY! NO PAINTBALL, NO AIR GUNS (IF IT SHOOTS A METAL BB IT WILL NOT BE ALLOWED!)

5. BARREL BAGS ARE REQUIRED IN THE STAGING AREA. NO LIVE OR DRY FIRING INSIDE THE STAGING AREA. FIRING IS ONLY ALLOWED IN THE CHRONO/FIRING RANGE AREAS.


6. ALWAYS TREAT YOUR GUN AS IF IT IS LOADED AND KEEP YOUR BARREL POINTED IN A SAFE DIRECTION.

7 .MAGAZINES MUST BE REMOVED INSIDE THE STAGING AREA. ONCE ENTERING THE FIELD YOU CAN PUT YOUR MAGAZINE IN AND REMOVE YOUR BARREL BAG.

8. NO BLIND FIRING ALLOWED (MUST BE ABLE TO LOOK DOWN SIGHTS.)

9 .CALL YOUR OWN HITS! DO NOT CALL OTHER PLAYERS HITS.

10. DEAD MEN DON'T TALK (ONCE YOU HAVE BEEN SHOT YOU ARE NOT ALLOWED TO GIVE AWAY ENEMY POSITION.)

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11. DON'T BE A JERK! RESPECT THE REFEREES! IF YOU ARE CAUGHT USING BAD LANGUAGE, ARGUING OR ILL INTENT TOWARDS A PLAYER OR REF, YOU WILL BE SENT PACK TO SPAWN. STRIKE TWO IN THE SAME DAY, THEN YOU WILL BE ASKED TO LEAVE.

12. A BB HIT ANYWHERE ON YOUR BODY OR GEAR COUNTS AS A HIT. GUN HITS DO NOT COUNT. A BB THAT RICOCHETS OFF A WALL AND HITS YOU DOES NOT COUNT. FRIENDLY FIRE COUNTS AS A HIT.

 

13. DOORS ARE NOT ALLOWED TO BE HELD CLOSED AND YOU ARE NOT ALLOWED TO KICK DOORS. IF YOU OPEN A DOOR TO SHOOT OUT OF IT, YOU MUST BE ABLE TO FIT YOUR HEAD THROUGH THE SPACE.

 

14. DO NOT LEAVE TRASH ON THE FIELD OR IN THE STAGING AREA.

 

15. NO MED (MINIMUM ENGAGEMENT DISTANCE) UNLESS OTHERWISE SPECIFIFED, BANG BANG, OR SAFETY KILL IS A COURTESY AND CAN ONLY BE USED WITH A MAXIMUM OF TWO PLAYERS.

 

16. NO DRUGS OR ALCOHOL ON THE PREMISES. IF WE HAVE A REASON TO BELIEVE YOU ARE UNDER THE INFLUENCE, YOU MAY BE ASKED TO LEAVE.

 

17. NO REAL STEEL WEAPONS OR KNIVES ALLOWED

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18. DO NOT SHOOT AT THE LIGHTS!

 

19. DO NOT TAKE YOUR MASK OFF FOR ANY REASON ONCE YOU ENTER THE FIELD! IF YOU ARE FOGGING AND NEED TO REMOVE YOUR MASK, FIND A REF AND THEY WILL ESCORT YOU OFF THE FIELD INTO THE STAGING AREA.

 

20. NO SPAWN CAMPING! OPPOSING TEAMS ARE NOT ALLOWED TO PASS THE COLORED TAPE IN FRONT OF THE SPAWN AREAS.

 

21. LAST RULE IS HAVE FUN! DON'T FORGET YOU ALL PAID TO COME HERE AND GET SHOT AT!

 

joule limits

Outdoor:

Rifle class - 1.5 joules (semi-auto unless otherwise instructed)

LMG class - 1.5 joules (50ft MED) full auto only

DMR class - 1.86 joules (50ft MED)

Sniper class - 2.8 joules (100ft MED) Bolt action only

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Frag and Smoke grenades allowed and encouraged

Indoor:

All weapons - 1.2 Joules (semi-auto only)

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Frag grenades encouraged

NO smoke grenades allowed

Contact Us

1355 Vine St,

Jasper, IN 47546

Thanks for submitting!

Evie Underwood, Pro Shop Manager

812-631-2033

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